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No Escape (video game)

No Escape
SNES box art
Developer(s)Bits Corporation
Publisher(s)Psygnosis (Genesis)
Sony Imagesoft (SNES)
Platform(s)Genesis, Super NES
ReleaseGenesis
  • NA: September 1, 1994
SNES
  • NA: November 1994
Genre(s)Action, platform
Mode(s)Single-player

No Escape is a video game developed by Bits Studios and published by Psygnosis for the Sega Genesis and by Sony Imagesoft for the Super Nintendo Entertainment System, based on the film of the same name.

Gameplay

No Escape is a game in which the player is the inmate Robbins trying to escape the Absolom penal colony island.[1]

Development and release

No Escape was developed by the British Bits Studios. Versions were made for the SNES and Sega Genesis. The game was programmed by Steve Howard, who also worked for the company on its SNES film tie-in games Terminator 2 and Mary Shelley's Frankenstein. The three games share Howard's source code.[2] Frankenstein and the SNES edition of No Escape, which were produced simultaneously, were released by Sony Imagesoft.[3][4] No Escape for the Genesis was published by Psygnosis.[5]

A Sega CD port was announced and advertised for release by Sony Imagesoft[6][7][8] but was cancelled.[9] Former producer Mike Arkin stated that it did not ship due to the Sony's realization the console was a failure. He claimed to have been gifted quite possibly the only physical copy of the Sega CD version of the game, but that he had misplaced it.[10]

Reception

Next Generation reviewed the Genesis version of the game, rating it one star out of five, and stated that "the only way to escape the annoying gameplay, repetitive soundtrack, and frustrating control is to not get caught buying this game!"[1]

References

  1. ^ a b c Next Generation staff (May 1995). "Finals". Next Generation. No. 5. Imagine Media. p. 99. ISSN 1078-9693.
  2. ^ dreamkatcha (August 1, 2020). "Games coder Steve Howard discusses the console platformers, Terminator 2 and No Escape". Archive.org. Retrieved December 31, 2024.
  3. ^ Szczepaniak, John (May 2011). "The Making Of... Resident Evil Gaiden". Retro Gamer. No. 89. Imagine Media. p. 78. ISSN 1742-3155.
  4. ^ Gillen, Marilyn A. (July 30, 1994). "The Enter*Active File: Mickey Mouse Leads All-Star Cast For Sony Imagesoft". Billboard. Vol. 100, no. 31. Nielsen Business Media, Inc. p. 104. ISSN 0006-2510.
  5. ^ a b Hardin, John W. (June 1995). "Console: No Escape". Electronic Games. Vol. 3, no. 6. Decker Publishing. p. 86. ISSN 0730-6687.
  6. ^ Mean Machines staff (September 1994). "CES Directory: Your Guide to the Show". Mean Machines Sega. No. 23. EMAP. p. 13. ISSN 0967-9014.
  7. ^ EGM staff (December 1994). "Next Wave: New Soft News". Electronic Gaming Monthly. No. 65. Sendai Publishing. p. 150. ISSN 1058-918X.
  8. ^ Sony Imagesoft (January 1995). "Buy 2 Get 1 Free". Electronic Games. Vol. 2, no. 11. Decker Publications. p. 33. ISSN 0730-6687.
  9. ^ Mega Power (October 1994). "Stop Press! Sony Kick Out CD Titles". Mega Power. No. 16. Paragon Publishing. p. 7. ISSN 0969-8434.
  10. ^ Horowitz, Ken (December 22, 2023). "Interview: Mike Arkin (Game Producer)". Sega-16.com. Archived from the original on November 24, 2024. Retrieved December 31, 2024.
  11. ^ Weiss, Brett Alan. "No Escape". AllGame. Archived from the original on November 15, 2014. Retrieved December 31, 2024.
  12. ^ Weiss, Brett Alan. "No Escape". AllGame. Archived from the original on November 16, 2014. Retrieved December 31, 2024.
  13. ^ Neves, Lawrence (May 1995). "ProReview: No Escape". GamePro. No. 70. IDG. ISSN 1042-8658.
  14. ^ VideoGames staff (June 1995). "Capsule Reviews - No Escape". VideoGames - The Ultimate Gaming Magazine. No. 77. Larry Flynt Publications. p. 84. ISSN 1059-2938.
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