Supercell

Supercell Oy
UriSubsidiary
IndustriyaMobile games
Itinatag14 Mayo 2010; 16 taon na'ng nakalipas (2010-05-14)
Tagapagtatag
  • Ilkka Paananen
  • Mikko Kodisoja
Punong-tanggapan,
Pangunahing tauhan
Ilkka Paananen (CEO)[1]
ProduktoSee § Games
KitaDecrease €1.698 billion[2] (2023)
Kita sa operasyon
Decrease €580 million[2] (2023)
Dami ng empleyado
525[2] (2023)
MagulangTencent (81.4%; 2016–present)
SubsidiyariyoHypeHype (51%; 2016–present)
Space Ape Games (62%; 2017–present)
Websaytsupercell.com
  1. Takahashi, Dean (15 May 2020). "The DeanBeat: Supercell CEO's 10 takeaways from 10 years of mobile games". GamesBeat. VentureBeat. Inarkibo mula sa orihinal noong 16 May 2020. Nakuha noong 23 January 2021.
  2. 2.0 2.1 2.2 Takahashi, Dean (14 February 2024). "Supercell reports 2023 revenues drop 4% to $1.82B while profits dip 8%". GamesBeat. VentureBeat. Nakuha noong 31 May 2024.

Ang Supercell Oy [a] ay isang kompanya sa paggagawa ng mga mobile games sa Finland na nakabase sa Helsinki . Itinatag ito noong ika-14 ng Mayo 2010, [2] ang unang laro na ginawa ng kumpanya ay ang larong pang-browser na Gunshine.net, at pagkatapos itong ilabas noong 2011, sinimulan ng Supercell ang pagbuo ng mga laro para sa mga mobile device. Simula noon, ganap na ganap ang kumpanya magpalabas ng pitong mobile games: Hay Day, Clash of Clans, Boom Beach, Clash Royale, Brawl Stars, Squad Busters at mo.co, na mga freemium games at naging matagumpay para sa kumpanya, kung saan ang unang dalawa ay nakabuo ng kita na €2 milyon kada araw noong 2013. [3][kailangang bahugin]

Ang Supercell ay nagbukas ng mga karagdagang opisina sa Shanghai, San Francisco, at Seoul dahil sa kanyang kasikatan. Noong 2026 ang Tencent holdings, isang kompanyang Tsino ay binili ang Supercell na may 81.4% na stake sa kompanyang nagkakahalaga ng €8.4 bilyon. [4]

  1. "Supercell Oy". Kauppalehti (sa wikang Pinlandes). Nakuha noong 13 February 2024.
  2. Martinello, Eva (14 May 2020). "Supercell, the mobile game hit-maker, celebrates 10-year anniversary". Dot Esports. Inarkibo mula sa orihinal noong 2 May 2021. Nakuha noong 7 April 2021.
  3. Strauss, Karsten (18 April 2013). "The $2.4 Million-Per-Day Company: Supercell". Forbes. Inarkibo mula sa orihinal noong 21 November 2018. Nakuha noong 23 January 2021.
  4. Perez, Matt (23 October 2019). "Tencent Buys Majority Stake in 'Clash Of Clans' Developer Supercell". Forbes. Inarkibo mula sa orihinal noong 5 January 2021. Nakuha noong 23 January 2021.


Maling banggit (May <ref> tag na ang grupong "lower-alpha", pero walang nakitang <references group="lower-alpha"/> tag para rito); $2

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