Talk:Replay value
link on assets
The link is "game development#Duration" but should be changed. 204.174.87.29 (talk) 01:43, 8 February 2011 (UTC)
A good reference?
David Perry on Game Design: A Brainstorming Toolbox by Carl Granberg has some good references to why people replay games (completion, achievements etc.), but I am unable to view page 694 on Google Books. Does someone have the book? It would probably be an excellent source for the reason why people play games. http://books.google.nl/books?id=3b0LAAAAQBAJ&printsec=frontcover#v=onepage&q&f=false (p 694/695) Maplestrip (talk) 10:51, 17 October 2014 (UTC)
Replay value in other media than games
Music and videos/films can have or lack replay value as well! --143.159.50.67 (talk) 17:35, 30 December 2020 (UTC)
Replay value from game mechanic
Although this is only my opinion, i think you are missing replay value coming grom the mechanics of the game itself. E.g.: chess has basically infinite replayability but it does not come from any of the influencing factor that you mentioned in this page. E.g.2: Sports videogames (thinking about rocket league) also have replayability coming from the game mechanic itself rather than other factors.
- The fact that this article doesn't mention at all that competitive games are inherently very replayable is indeed very odd. It is almost entirely focused on single-player games. Seeing as even the most basic competitions get replayed over and over again (rock-paper scissors, competitive running, etc), I guess applying the concept of "replay value" to such things hasn't even come to anyone's mind. ~Maplestrip/Mable (chat) 11:37, 7 June 2024 (UTC)
What about HITMAN 2016?
It has been widely praised for its high replay value packed with massive detailed Maps, how can we just NOT include tt? ItsLeyo (talk) 09:12, 1 May 2026 (UTC)
- Wikipedia articles are not supposed to be lists of examples. The goal of this article isn't to present a list of game with great replay value; ideally, we only bring up specific games in order to broaden a reader's understanding of what "replay value" entails. Articles on abstract concepts like this can be hard to put together; finding a way in which Hitman gives unique insight into what "replay value" is is challenging. ~Maplestrip/Mable (chat) 12:44, 1 May 2026 (UTC)
Content Disclaimer
Informasi ini disarikan dari Wikipedia dan disajikan kembali untuk tujuan edukasi. Konten tersedia di bawah lisensi CC BY-SA 3.0. Kami tidak bertanggung jawab atas ketidakakuratan data yang bersumber dari kontribusi publik tersebut.
- The information displayed on this website is sourced in part or in whole from Wikipedia and has been adapted for the purpose of restating it. We strive to provide accurate and relevant information, however:
- There is no guarantee of absolute accuracy. Wikipedia is an open, collaborative project that can be edited by anyone, so information is subject to change.
- It is not intended to constitute professional advice. The content displayed is for informational and educational purposes only. For important decisions (e.g., medical, legal, or financial), please consult a professional.
- Content copyright. Wikipedia is licensed under the Creative Commons Attribution-ShareAlike License (CC BY-SA). This means that content may be reused with appropriate attribution and shared under a similar license.
- Responsible use. Any risk arising from the use of information from this website is entirely the responsibility of the user.