Soul & Sword
| Soul & Sword | |
|---|---|
Cover art | |
| Developer | Pandora Box[citation needed] |
| Publisher | Zamuse[citation needed] |
| Platform | Super Famicom |
| Release | |
| Genre | Role-playing game[1] |
| Mode | Single-player[2] |
Soul & Sword (ソウル アンド ソード)[3] is a 1993 Japanese-only video game on Super Famicom developed by Pandora Box. It is a prequel to Traverse: Starlight & Prairie.
Summary
Being a non-linear role-playing game, the quests can be done in any order although some of them have prerequisites. Most are completely optional, but change the ending. The quests can be abandoned and returned at will.
The game features a time system and the characters are actually aging, though their statistics stay the same. This system is also used for money loans, as you will receive penalties when you don't pay back before the end of the year.
Reception
Soul & Sword received reviews of 8/10, 6/10, 7/10 and 7/10 in Famitsu. Famitsu reviewers praised the non-linear structure of the game but found the combat system to be conventional.[1]
References
- ^ a b c Tsūshin, Hamamura; Uchisawa, Goro; Watanabe, Miki; Chuji, Giorgio (December 3, 1993). "New Games Cross Review". Weekly Famitsu (in Japanese). No. 259. ASCII Corporation. p. 40.
- ^ "# of players information". UV List. Retrieved 2011-07-19.
- ^ "Japanese-English title information". SuperFamicom.org. Retrieved 2011-07-18.
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