Module:Lua-mock/ValueMatcher
--- @module ValueMatcher
local valueMismatchMessage =
'did not match:\n'..
' was: %s\n'..
'expected: %s'
local valueCountMismatchMessage =
'mismatch:\n'..
' was: %d\n'..
'expected: %d'
--- A matcher is used to determine if a value statisfies some condition.
-- The test function is called with the value that shall be tested.
-- The function returns `true` if the condition is statisfied.
-- Otherwise the function shall return `false` and an error message that
-- describes the problem.
local function createMatcher( testFn )
return {
isMatcher = true,
match = testFn
}
end
local function createEqualityMatcher( matchedValue )
return createMatcher(function( value )
if value == matchedValue then
return true
else
return false, valueMismatchMessage:format(tostring(value),
tostring(matchedValue))
end
end)
end
local function createTableMatcher( matchedTable )
return createMatcher(function( value )
if value == matchedTable then
return true
elseif type(value) == 'table' then
-- TODO
return false, 'Can\'t recursively match tables at the moment.'
else
return false, valueMismatchMessage:format(tostring(value),
tostring(matchedTable))
end
end)
end
--- Test a single value.
-- Will automatically create a matcher if `matchedValue` is not one.
-- Like a matcher it returns `true` if the condition is statisfied or `false`
-- with an error message if the condition is not statisfied.
local function matchValue( value, matchedValue )
local matcher
if type(matchedValue) == 'table' then
if matchedValue.isMatcher then
matcher = matchedValue
else
matcher = createTableMatcher(matchedValue)
end
else
matcher = createEqualityMatcher(matchedValue)
end
return matcher.match(value)
end
--- Tests multiple values.
-- Like a #matchValue it returns `true` if all values matched or `false` with
-- the according index and an error message if a value did not match.
local function matchValues( values, matchedValues )
if #values ~= #matchedValues then
return false, valueCountMismatchMessage:format(#values,
#matchedValues)
end
for i,matchedValue in ipairs(matchedValues) do
local value = values[i]
local matched, message = matchValue(value, matchedValue)
if not matched then
return false, i, message
end
end
return true
end
local ValueMatcher = {}
--- Tests if the values match `matchedValues`.
--
-- @param value
--
-- @param matchedValues
-- A list that consists of regular values or matchers.
--
-- @return
-- `true` if all values match or `false` if at least one don't.
-- Also returns the value index and a reason when failing.
function ValueMatcher.matches( value, matchedValues )
return matchValues(value, matchedValues)
end
--- Matches any value.
ValueMatcher.any = createMatcher(function( value )
return true
end)
--- Matches any value but nil.
ValueMatcher.notNil = createMatcher(function( value )
if value == nil then
return false, 'was nil.'
else
return true
end
end)
--- Matches a specific value type.
ValueMatcher.matchType = function( typeName )
return createMatcher(function( value )
if type(value) == typeName then
return true
else
return false, ('was not a %s, but a %s.'):format(typeName, type(value))
end
end)
end
--- Matches a boolean value.
ValueMatcher.anyBoolean = ValueMatcher.matchType('boolean')
--- Matches a number.
ValueMatcher.anyNumber = ValueMatcher.matchType('number')
--- Matches a string.
ValueMatcher.anyString = ValueMatcher.matchType('string')
--- Matches a table.
ValueMatcher.anyTable = ValueMatcher.matchType('table')
--- Matches a function.
ValueMatcher.anyFunction = ValueMatcher.matchType('function')
--- Matches a thread.
ValueMatcher.anyThread = ValueMatcher.matchType('thread')
--- Matches a user data.
ValueMatcher.anyUserData = ValueMatcher.matchType('userdata')
return ValueMatcher
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