Lucid Blocks

Lucid Blocks
DeveloperLucy B. Locks
PublisherLucy B. Locks
EngineGodot
PlatformWindows
ReleaseMarch 13, 2026
GenresSandbox, survival
ModeSingle-player

Lucid Blocks is a surrealistic and psychedelic sandbox survival video game developed and published by Eric Alfaro, using the pseudonym Lucy B. Locks.[1] The game is known for its surrealistic, lucid dream-like aesthetic, with gameplay resembling Minecraft, and unique approach to its genre's standards. It was released on March 13, 2026 on Steam.

Gameplay

The player explores infinite liminal procedurally generated 3D voxel environments, collecting resources, fighting monsters and taming creatures.[2] One of the major mechanics is "apotheosis" – a crafting system which allows the player to combine materials in a certain order to get a new item or tool.[3] Many classical video game concepts are referred to in Lucid Blocks by different names; examples include hostile enemies being referred to as "Vermins", game sessions being named "Qualia", equipment being referred as "Paraphernalia". In "Firmament", the players can share their worlds (Qualias), saving and loading them to Steam workshop. "The Tome" located in player's inventory, allows user to draw inside it with different colours and brushes, without affecting the gameplay in any way. The game also supports modding with major changes to the gameplay, but it is not yet implemented into the Steam workshop.[4]

By using Apotheosis and killing Vermins, the player earns XP, after collecting a sufficient amount of which the player will "bloom", allowing them to choose between increasing certain stats or acquire different unique items such as a pendant leading to a Tiamana Leyline, or a portal to a "Clonaqualia" - player's personal dimension with nothing inside.

Player using apotheosis in one of the locations of the game by combining materials in their inventory.

Plot

The game contains significant motifs from Christianity, presumably taking place in purgatory, with the protagonist's mind being transported into a "withering carcass" of a "bloated, festering limbo", where their soul will remain for eternity, and the only exit to heaven is through oblivion. To progress through the story, the player needs to fill the "Rosary" by finding and beating Tiamana leylines, that will eventually lead to fighting the Final Boss, beating which ends the game.[5][unreliable source?]

Development

Author of Lucid Blocks, Eric Alfaro, is a student at the Massachusetts Institute of Technology, who focuses on software that helps people understand their physical and mental health.[6] The game originally started as a test project for Godot, but evolved into its own unique idea.[7] The developer describes the gameplay as "an entirely new way to experience your subconscious".[8] Many sprites for items are derived from photos of junk around Alfaro's house and items from a dollar store; for example, a clownfish plush toy is used when the player holds any food in their hands.[8]

Reception

Lucid Blocks received "overwhelmingly positive" reviews on Steam.[7] A reviewer for the Russian website VGTimes said that the game contains elements of horror.[9] The game has been widely compared to Minecraft.[3] Shaun Prescott , writing for PC Gamer, described it as "what if Minecraft except extremely odd, with an art style mixing 'liminal spaces' with dreamlike misty voxel worlds?".[10] The mechanic of Apotheosis was described as random, giving "nonsensical" combos by combining completely unrelated materials, but at the same time "warped and enchanting", providing a certain surprise element.[11]

References

  1. ^ "Lucid Blocks - Game Database". Gamepressure.com. March 3, 2026. Retrieved March 15, 2026.
  2. ^ Evans-Thirlwell, Edwin (March 18, 2026). "I made s'mores from cats and dogs in Lucid Blocks, a version of Minecraft held together by dream logic". Rock, Paper, Shotgun. Retrieved March 26, 2026.
  3. ^ a b "リアルな"手"を投影した超かっこいい『マイクラ』風ゲーム『Lucid Blocks』が「圧倒的に好評」の好調スタート。ブロックやナイフ、グラップリングフックなど駆使して謎の生き物が潜むローポリ世界を探索". 電ファミニコゲーマー – ゲームの面白い記事読んでみない? (in Japanese). March 14, 2026. Retrieved March 15, 2026.
  4. ^ "Dreamlike Voxel Game Full Of Mysterious Worlds & Creatures". 80.lv. April 13, 2026. Retrieved June 4, 2026.
  5. ^ "Lucid Blocks 100% Achievement Guide". NeonLightsMedia. Retrieved March 26, 2026.
  6. ^ "About Me". Eric Alfaro. Retrieved March 22, 2026.
  7. ^ a b Morooka, Naoto (March 14, 2026). ""現役MIT生"が作る超現実サンドボックス『Lucid Blocks』、さっそく「圧倒的に好評」に。あらゆるアイテムを融合可能、"変な生き物"にも出会う謎空間探索". AUTOMATON (in Japanese). Retrieved March 15, 2026.
  8. ^ a b "lucid blocks". lucidblocks.com. Retrieved March 15, 2026.
  9. ^ "Новый хит? В Steam вышла сюрреалистичная песочница Lucid Blocks, которая уже получила рейтинг 97%". VGTimes (in Russian). Retrieved March 15, 2026.
  10. ^ Prescott, Shaun (March 15, 2026). "Five new Steam games you probably missed (March 16, 2026)". PC Gamer. Retrieved March 26, 2026.
  11. ^ Edwin, Evans-Thirlwell (March 31, 2026). "The impossible alchemy of Lucid Blocks is a reminder that 99% of videogame crafting is boring". Rock, Paper, Shotgun. Retrieved April 15, 2026.

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