Kickle Cubicle

Kickle Cubicle
DeveloperNanao
PublisherIrem
DesignerHiroya Kita
Programmers
  • Kenji Nishi
  • Moichi Matsumoto
ComposerMasahiko Ishida
PlatformsArcade, Nintendo Entertainment System
ReleaseArcade
  • JP: June 1988
NES
  • JP: June 29, 1990
  • NA: September 1990
  • EU: 1990
GenrePuzzle
ModesSingle-player, multiplayer

Kickle Cubicle[a] is a puzzle game developed by Irem for the arcades in 1988 and then ported to Nintendo Entertainment System in 1990.

Story

The protagonist Kickle wakes up one day to find his homeland, the Fantasy Kingdom, turned to ice by the Wicked Wizard King. The King has imprisoned the people in Dream Bags. Only Kickle was unaffected. Kickle sets out to save the kingdom with his special freezing breath, which he uses to turn the invaders into ice to use against his foes.[1]

Gameplay

The player must travel through the four lands in the Fantasy Kingdom, which Kickle plays in a set order. Each land has a boss at the end. After completing all four lands, the "special game" begins, consisting of 30 harder levels.[2]

The player controls Kickle to solve a series of puzzles that take place on frozen islands. The goal of each level is to collect the red Dream Bags.[3] There are several types of deadly enemies.[4] Kickle can use his freezing breath ability to turn some enemies into ice to create walkways on water or to defeat other enemies. He can also create a pillar of ice in front of him to act as a block.[5]

Regional differences

  • The Japanese version tends to have more enemies present in the various levels.
  • In the Japanese version, the player can attempt the different levels of each world in any order. In the North American and European releases, the world order is fixed.

Reception

In Japan, Game Machine listed Kickle Cubicle on their August 1, 1988 issue as being the thirteenth most-successful table arcade unit of the month.[7]

Notes

  1. ^ Known in Japan as Meikyūjima (Japanese: 迷宮島; lit. Labyrinth Island).

References

  1. ^ Instruction Booklet p. 4
  2. ^ Instruction Booklet p. 8
  3. ^ Instruction Booklet p. 6
  4. ^ Instruction Booklet pp. 10-11
  5. ^ Instruction Booklet p.5
  6. ^ Harris, Steve; Semrad, Ed; Alessi, Martin; Sushi-X (1990). "Electronic Gaming Review Crew". Electronic Gaming Monthly. No. 13. Lombard, Illinois: Sendai Publications. p. 18. ISSN 1058-918X. Retrieved April 25, 2026 – via Video Game History Foundation.
  7. ^ "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (in Japanese). No. 337. Amusement Press, Inc. 1 August 1988. p. 21.

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