Draft:Worms Realtime
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| Worms Realtime | |
|---|---|
| Original author | Tomáš Gabriel |
| Developer | Turbo |
| Initial release | May 2001 [1] |
| Stable release | v12
|
| Platform | Microsoft Windows |
| Available in | Czech |
| Type | Action, artillery, side-scrolling, single-player, multiplayer |
| License | Unknown |
Worms Realtime is a 2D action artillery video game for Windows operating system released in May 2001 by a Czech team named Turbo. Worms Realtime was inspired by an older video game Liero. The game was distributed for free over the Internet and was available for download on the game's homepage and gaming websites. The game was developed by two authors, Tomáš Gabriel ('Idril Celebrindal') and 'YourSelf', who is known only by their pseudonym. [2] [3]
Gameplay
The game is played in real time on a 2-dimensional map where each player controls a worm and fights against other worms. It could be played in up to 4 players, either with computer controlled opponents or locally with human players in split screen. Players spawn at random positions, then move around the map and fight against their oponents by firing projectiles from various weapons. All weapons have infinite ammunition, but they have limited magazine size and need to be reloaded, while each weapon has different rate of fire and speed of reloading. Players gain score by killing other oponents or achieving the objective of the given game mode. After a player dies, they spawn back in the map, and the game continues until the score limit is reached. The map is covered with terrain that serves as a surface that worms can walk on or use as cover. Players can dig into this terrain to create tunnels that they can move through or deform the terrain with their weapons. The terrain, which initially covers the entirety of the map with only sporadic holes or small cavities, as the game progresses, ends up being a single hollow cavern that exposes the edges of the map. The movement mechanics are similar to those in Liero. Players can move left and right, aim up and down, and jump. Players can dig tunnels by moving against the terrain in one direction while repeatedly tapping the opposite move key. Players can fire a grappling hook to reach higher places or quickly traverse from one point on the map to another by pulling themselves up. Worms Realtime has also a jet pack that gives the ability to fly for a short period of time, then the player needs to wait for the jet pack to recharge. The game can be controlled with a keyboard or a gamepad as an input device.
Game Modes
The game can be played in 4 game modes: frag (deathmatch), capture the flag, rugby, nab-abu (tag). Before start of each match, players can choose their names, maximum health, teams, voices, weapons and a few other game modifiers, like "killing ground" that causes worms to die upon touching the bottom edge of the map. The weapon arsenal consists of 18 projectile-based guns and throwable explosives, that ranges from small firearms and bazookas to weapons of mass desctruction, e.g. nuke or napalm.
Presentation
Worms Realtime features 2D bitmap graphics. The terrain texture is a bitmap image that is repeated horizontally and vertically and fills the entire space of the map, while the size of the map and image could be set by the user. Animated sprites are used for all interactive or moving objects and for effects, such as explosions, smoke or fire. Particle effects are used to simulate physics of small debries of destroyed terrain. The game also displays gore in form of blood splatter or body disintegration. The game features audio effects and audio cues for the in-game action, music and comical voice lines. The voice lines are recorded in Czech language and some of them contain vulgarisms. These voice lines are separated into different voice sets that user can choose from and are spoken by the worms in a reaction to actions happening during the game.
Soundtrack
Worms Realtime contains electronic music that consists of 4 tracks, 1 menu track "Intro" and 3 in-game tracks, "Meloun" (Melon), "Kokos" (Coconut), and "Chobot" (Trunk). [4] [5] The music was produced by a Czech music producer and sound designer Filip Oščádal, also known as 'Fred Brooker'. [6]
References
- ^ Worms Realtime News Archived August 4, 2001 at the Wayback Machine
- ^ Worms Realtime Game Info Archived January 15, 2021 at the Wayback Machine
- ^ Rozhovor s autory Worms Realtime Interview with Worms Realtime developers on Doupě.cz from June 15, 2001
- ^ Worms Realtime soundtrack by Fred Brooker on YouTube.com
- ^ Worms Realtime game database record on Visiongame.cz
- ^ "Fred Brooker" a personal page on hmcgames.com
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