Peter Nelson McConnell (born April 19, 1960), also known as Peter Mc, is an American video game composer and musician. He is best known for his work at LucasArts and for composing the soundtracks for every Sly Cooper game since the second installment.
Early life and education
McConnell was born in Pittsburgh, Pennsylvania. He studied music as an undergraduate at Harvard University in the 1980s under Timothy Vincent Clarke, Curt Cacioppo and Ivan Tcherepnin. At Harvard, McConnell befriended the future LucasArts composer Michael Land,[1] who composed many of the company's titles, and worked with him at the audio company Lexicon.
Career
While beginning his career in the Sound Department at LucasArts, Land needed someone to compose and implement music into his second project, Monkey Island 2: LeChuck's Revenge, and McConnell stepped in.[2] McConnell and Land co-invented iMUSE, LucasArts' patented interactive music system.[3]
During his time at LucasArts, McConnell composed many soundtracks for games such as those in the Monkey Island, Indiana Jones, and Star Wars series. Notable titles from this time include Grim Fandango, scored with unique Mexican-influenced jazz, klezmer and traditional film score style, and Full Throttle, featuring a rock soundtrack, which McConnell scored with rock group The Gone Jackals. While composing music for these two games, McConnell worked closely with Tim Schafer, who later hired him to compose scores for Psychonauts, Brütal Legend, and Costume Quest for his company Double Fine Productions.
In 2013, McConnell returned to the Sly Cooper franchise to score the fourth game, Sly Cooper: Thieves in Time, released in February of that year. The Nashville Music Scoring Orchestra performed the score. Also, for the first time ever, McConnell's entire score was released on iTunes to accompany the game's release.
US patent 5315057, LAND MICHAEL Z [US]; MCCONNELL PETER N [US], "Method and apparatus for dynamically composing music and sound effects using a computer entertainment system (iMUSE patent)", assigned to LUCASARTS ENTERTAINMENT CO [US]
^According to interview with Peter McConnell in 22/11/2003Archived July 14, 2011, at the Wayback Machine: "Michael Land and I had been working on projects together since we were at Harvard in the 80's. He really started the Sound Department at LucasArts, and was looking for someone who could both compose and design code, and I guess he figured I would fit the job pretty well. He must have been right, since I ended up working there for nearly 10 years."