Multiplatform game engine by id Software
id Tech 7 is a multiplatform proprietary game engine developed by id Software . As part of the id Tech series of game engines, it is the successor to id Tech 6 . The software was first demonstrated at QuakeCon 2018 as part of the id Software announcement of Doom Eternal .[ 1] [ 2] [ 3]
Indiana Jones and the Great Circle features a fork of id Tech 7 known as "Motor".[ 4]
Technology
id Tech 7 features ten times the geometric detail of id Tech 6 and higher texture fidelity.[ 5] Moreover the capabilities of the game engine allow it to have a new system called "Destructible Demons", in which enemies' bodies become progressively destroyed and deteriorate in combat as they suffer damage. On PC, id Tech 7 supports Vulkan rendering only. Ray tracing and DLSS were added in June 2021. According to engine developer Axel Gneiting, the engine doesn't have a "main thread "; everything is implemented as jobs .[ 7]
Improvements in comparison to id Tech 6
1 million fewer lines of code, due in part to the removal of the OpenGL render-engine[ 8]
Unified HDR lighting and shadowing[ 8]
Full HDR support on PS4, PS4 Pro, PS5, Xbox One S, Xbox One X, Xbox Series S, Xbox Series X, PC and Stadia
Multi PBR material compositing, blending, and painting[ 8]
Increased texture fidelity and geometric detail due to removal of MegaTexture pipeline, used since id Tech 4 [ 8] [ 11]
Enhanced global illumination quality[ 8]
Majorly improved particle system as more particles are running on the GPU, which allows for bigger explosions, more atmospheric volumetrics and more vibrant particle effects[ 12]
The framerate limit has been increased to 1000 FPS . The frame limit was 250 FPS in id Tech 6.[ 12]
Rewritten jobs-system to use all available CPU cores more efficiently[ 12]
Improved post-processing effects, including more detailed anti-aliasing and enhanced motion blur[ 12]
Support for gameplay areas twice the size of those in id Tech 6[ 11]
Improved image streaming[ 13]
Expanded decal system[ 13]
Improved LOD system[ 13]
New GPU triangle-, light- and occlusion-culling system to not render what is offscreen[ 13]
Dramatically improved compression[ 13]
Improved level loading times, including after death screens[ 13]
DLSS 2.3.0[ 14] [ 15]
Ray-traced reflections on PlayStation 5, Xbox Series X (not available on Xbox Series S) and PCs with hardware accelerated ray tracing [ 16]
Variable rate shading on Xbox Series X and Xbox Series S[ 16]
Games using id Tech 7
See also
References
^ Machkovech, Sam (August 10, 2018). "Doom Eternal ushers in idTech 7, bloody new powers" . Ars Technica . Retrieved August 10, 2018 .
^ Birch, Nathan (August 10, 2018). "Doom Eternal Unleashes Bloody Debut Gameplay at QuakeCon" . Wccftech . Retrieved August 12, 2018 .
^ Papadopoulos, John (August 10, 2018). "DOOM Eternal tech details: id Tech 7 can display 10 times higher geometric detail, demons will be destructible" . DSOG – Dark Side of Gaming . Retrieved August 11, 2018 .
^ Boxer, Steve (December 5, 2024). "Indiana Jones and the Great Circle review: most cinematic game ever made" . Creative Bloq . Retrieved December 5, 2024 .
^ "DOOM Eternal tech details: id Tech 7 can display 10 times higher geometric detail, demons will be destructible | DSOGaming | The Dark Side Of Gaming" . www.dsogaming.com . August 10, 2018. Retrieved August 11, 2018 .
^ Gneiting, Axel [@axelgneiting] (March 21, 2020). "Fun fact: Doom Eternal does not have a main or render thread. It's all jobs with one worker thread per core" (Tweet ). Retrieved January 4, 2021 – via Twitter .
^ a b c d e GDC 2019 Developer Session: First Light – Bringing DOOM to Stadia , Google Stadia , April 12, 2019, archived from the original on June 24, 2021, retrieved May 16, 2019
^ a b Doom Eternal Engine Upgrades: id Software Reveals New Details! , Digital Foundry , January 25, 2020, retrieved January 25, 2020
^ a b c d "DOOM Eternal: How id Tech 7 Is Maximized for Current Tech and Next-Gen" , IGN First , IGN , February 28, 2020, retrieved February 28, 2020
^ a b c d e f Doom Eternal – The Digital Foundry Tech Review – id Tech 7 Is Incredible , Digital Foundry , March 21, 2020, retrieved March 21, 2020
^ Uskompuf (Nickname) (November 16, 2021), "NVIDIA Officially Announces DLSS 2.3" , TechPowerUp , archived from the original on November 27, 2021, retrieved October 31, 2024
^ Mark Campbell (November 16, 2021), "DLSS Keeps Getting Better – Nvidia Launches DLSS 2.3" , OC3D , archived from the original on July 13, 2024, retrieved October 31, 2024
^ a b Boyle, Joshua (June 29, 2021). "DOOM Eternal - Next Gen & Update 6 Release Notes" . Bethesda Slayer Club .
Main franchises Other games Games published People
Publishers Technology Related
Main series Spin-offs Other media
Universe Technology Mods
Companies Related