Google Arts & Culture (formerly Google Art Project) is an online platform of high-resolution images and videos of artworks and cultural artifacts from partner cultural organizations throughout the world, operated by Google.
It utilizes high-resolution image technology that enables the viewer to tour partner organization collections and galleries and explore the artworks' physical and contextual information. The platform includes advanced search capabilities and educational tools.[2]
Through the Virtual Gallery Tour (also known as Gallery View) users can virtually 'walk through' the galleries of each partner cultural organization, using the same controls as Google Street View or by clicking on the gallery's floorplan.
Artwork View
From the Gallery View (also known as Microscope View), users can zoom in on a particular artwork to view the picture in greater detail. As of April 2012, over 32,000 high-quality images were available.[citation needed] The Microscope view provides a dynamic image of an artwork and scholarly and contextual information to enhance their understanding of the work. When examining an artwork, users could also access information on the item's physical characteristics (e.g. size, material(s), artist). Additional options were Viewing Notes, History of the Artwork, and Artist Information, which users can easily access from the microscope view interface. Each cultural organization was allowed to include as much material as they wanted to contribute, so the level of information varied.[3]
Create an Artwork Collection
Users can compile any number of images from the partner organizations and save specific views of artworks to create a personalized virtual exhibition. Using Google's link abbreviator (Goo.gl), users could share their artwork collection with others through social media and conventional online communication mechanisms. This feature was so successful upon the platform's launch that Google had to dedicate additional servers to support it.[4]
Features (second version)
Explore and Discover
In the second launch of the platform, Google updated the platform's search capabilities so that users could more easily and intuitively find artworks. Users could find art by filtering their search with several categories, including artist, museum, type of work, date and country. The search results were displayed in a slideshow format.[2] This new function enabled site users to more easily search across numerous collections.
Video and Audio Content
Several partner cultural organizations opted to include guided tours or welcome videos of their galleries. This provided users the option to virtually walk through a museum and listen to an audio guide for certain artworks, or to follow a video tour that guided them through a gallery. For example, Michelle Obama filmed a welcome video for the White House gallery page,[5] and Israel's Holocaust Museum Yad Vashem launched a YouTube channel with 400 hours of original video footage from the trial of Adolf Eichmann which users could access through the museum's Arts & Culture exhibits.[6] There is a project created by David Li featuring a bird playing cello. Users can control the bird's cello bow with their computer mouse. Several classical compositions are available to play in sync with visual cues and accompaniment strings.
Education
Google Arts & Culture includes several educational tools and resources for teachers and students, such as educational videos, art history timelines, art toolkits, and comparative teaching resources.[7] Two features, called "Look Like an Expert" and "DIY", provide activities similar to those often found in art galleries. For example, one quiz asks site visitors to match a painting to a particular style; another asks visitors to find a symbol within a specified painting that represents a provided story.
Art Selfie
Google Arts & Culture allows people to find their fine art likeness by snapping a selfie. The app matches the user's face to old art museum portraits from Google's database. The app topped the download charts in January 2018.[8] The feature was initially created by Cyril Diagne.[9][10]
Development
The platform emerged as a result of Google's "20-percent time" policy, by which employees were encouraged to spend 20% of their time working on an innovative project of interest.[11] A small team of employees created the concept for the platform after a discussion on how to use the firm's technology to make museum' artwork more accessible.[12] The platform concept fit the firm's mission "to organize the world's information and make it universally accessible and useful."[13] Accordingly, in mid-2009, Google executives agreed to support the project, and they engaged online curators of numerous museums to commit to the initiative.[14]
The team leveraged existing technologies, including Google Street View and Picasa, and built new tools specifically for the platform.
They created an indoor-version of the camera system to capture gallery images by pushing the camera 'trolley' through a museum. It also used professional panoramic heads Clauss RODEON VR Head Hd And Clauss VR Head ST to take high-resolution photos of the artworks within a gallery. This technology allowed excellent attention to detail and the highest image resolution. Each partner museum selected one artwork to be captured at ultra-high resolution with approximately 1,000 times more detail than the average digital camera.[3] The largest image, Alexander Andreyevich Ivanov's The Apparition of Christ to the People, is over 12 gigapixels. To maximize image quality, the team coordinated with partner museums' lighting technicians and photography teams. For example, at Tate Britain, they collaborated to capture a gigapixel image of No Woman No Cry in both natural light and in the dark. Tate suggested this method to capture the painting's hidden phosphorescent image, which glows in the dark. The Google camera team had to adapt their method and keep the camera shutter open for 8 seconds in the dark to capture a distinct enough image. Now, unlike at Tate, from the site, one can view the painting in both light settings.[17]
Once the images were captured, the team used Google Street View software and GPS data to seamlessly stitch the images and connect them to museum floor plans. Each image was mapped according to longitude and latitude, so that users can seamlessly transition to it from Google Maps, looking inside the partner museums' galleries. Street View was also integrated with Picasa, for a seamless transition from gallery view to microscope view.[12]
The user interface lets site visitors virtually 'walk through' galleries with Google Street View, and look at artworks with Picasa, which provides the microscope view to zoom in to images for greater detail than is visible to the naked eye.[3] Additionally, the microscope view of artworks incorporates other resources—including Google Scholar, Google Docs and YouTube—so users can link to external content to learn more about the work.[18] Finally, the platform incorporates Google's URL compacter (Goo.gl), so that users can save and easily share their personal collections.[18]
The resulting platform is a Java-based Google App Engine Web application, which exists on Google's infrastructure.[18]
Technology limitations
Luc Vincent, director of engineering at Google and head of the team responsible for Street View for the platform, expressed concern over the quality of panorama cameras his team used to capture gallery and artwork images. In particular, he believes that improved aperture control would enable more consistent quality of gallery images.[3]
Some artworks were particularly difficult to capture and re-present accurately as virtual, two-dimensional images. For example, Google described the inclusion of Hans Holbein the Younger's The Ambassadors as "tough". This was due to the anamorphic techniques distorting the image of a skull in the foreground of the painting. When looking at the original painting at the National Gallery in London, the depiction of the skull appears distorted until the viewer physically steps to the side of the painting. Once the viewer is looking at the shape from the intended vantage point, the lifelike depiction of the skull materializes. The effect is still apparent in the gigapixel version of the painting but was less pronounced in the "walk-through" function.[19]
As New York Times art reviewer Roberta Smith said: "[Google Arts & Culture] is very much a work in progress, full of bugs and information gaps, and sometimes blurry, careering virtual tours."[3] Though the second-generation platform solved some technological issues, the firm plans to continue developing additional enhancements for the site. Future improvements currently under consideration include: upgrading panorama cameras, more detailed web metrics, and improved searchability through meta-tagging and user-generated meta-tagging.[4] The firm is also considering the addition of an experimental page to the platform, to highlight emerging technologies that artists are using to showcase their works.[20]
Institutions and works
Seventeen partner museums were included in the launch of the project. The original 1,061 high-resolution images (by 486 different artists) are shown in 385 virtual gallery rooms, with 6,000 Street View–style panoramas.[19][21]
List of the initial 17 partner museums
Below is a list of the original seventeen partner museums at the time of the platform's launch. All images shown are actual images from Google Arts & Culture:
On April 3, 2012, Google announced the expansion of the platform to include 151 cultural organizations, with new partners contributing a gigapixel image of one of their works.[2]
Partial list of Google Cultural Institute partners
The museum image redirects to the museum's official page on the Google Arts & Culture platform, the Google Street View logo indicates that the museum has an adapted version of Street View
The Google Art Project was a development of the virtual museum projects of the 1990s and 2000s, following the first appearance of online exhibitions with high-resolution images of artworks in 1995. In the late 1980s, art museum personnel began to consider how they could exploit the internet to achieve their institutions' missions through online platforms. For example, in 1994 Elizabeth Broun, Director of the Smithsonian American Art Museum, spoke to the Smithsonian Commission on the future of art, stating: "We need to put our institutional energy behind the idea of getting the Smithsonian hooked up to the people and schools of America." She then outlined the museum's objective to conserve, protect, present, and interpret exhibits, explaining how electronic media could help achieve these goals.[22] The expansion of internet programs and resources has shaped the development of the platform.[19][23]
Copyright issues
Google Books affected the development of the platform from a non-technological perspective. Google faced a six-year-long court case relating to several issues with copyright infringement. Google Books cataloged full digital copies of texts, including those still protected by copyright, though Google claimed it was permissible under the fair use clause. Google ended up paying $125 million to copyright-holders of the protected books, though the settlement agreement was modified and debated several times before it was ultimately rejected by federal courts. In his decision, Judge Denny Chin stated the settlement agreement would "give Google a significant advantage over competitors, rewarding it for engaging in wholesale copying of copyrighted works without permission," and could lead to antitrust issues. Judge Chin said in future open-access initiatives, Google should use an "opt-in" method, rather than providing copyright owners the option to "opt-out" of an arrangement.[24]
After this controversy, Google took a different approach to intellectual property rights for the Google Arts & Culture. The platform's intellectual property policy is:
The high-resolution imagery of artworks featured on the platform site is owned by the museums, and these images may be subject to copyright laws around the world. The Street View imagery is owned by Google. All of the imagery on this site is provided for the sole purpose of enabling you to use and enjoy the benefit of the platform site, in the manner permitted by Google's Terms of Service. The normal Google Terms of Service apply to your use of the entire site.[20]
The partner museum staff were able now to ask Google to blur out the images of certain works, which are still protected by copyrights. In a few cases, museums wanted to include artworks by modern and contemporary artists, many of whom still hold the copyright to their works. For example, Tate Britain approached Chris Ofili to get his permission to capture and reproduce his works on the platform.[17] But the Toledo Museum of Art asked Google to remove 21 artworks from the website, including works by Henri Matisse and other modern artists.[25]
Praise
This section contains a pro and con list. Please help rewriting it into consolidated sections based on topics.(July 2024)
Increases access to art. So long as one has internet access, anyone, anywhere, at any time can visit the Google Arts & Culture, enabling audiences who otherwise would be unlikely to visit these museums to see their works. "Armchair tourists" are now able to tour some of the world's greatest art exhibits without leaving their seats.[26] Professors and students can go on virtual field trips without the usual associated costs, and have a remote conversation with an expert from a museum or other institution.[27]
Better visitor experience. Users can avoid constraints of time, money and physical difficulty. They need not plan a restrictive one-time visit to a collection, or arrive to find out work is not on view. They are not bothered by other visitors.
Triggers new visitors. Julian Raby, director of the Freer Gallery of Art, have posited that online exhibitions would drive more people to the gallery, and the Google Arts & Culture has supported this theory. The research found that most attendees of the virtual tour wanted to visit the museum afterwards and established a relationship between those who visit the platform and those who are inspired to go on a real tour of a museum.[28] In further support of this concept, within two weeks of the launch of the platform, MoMA saw its website's traffic increase by about 7%.[14] It is, however, unclear how many physical visitors came to MoMA as a result of the platform.
Complements real visits to a gallery. While there has been some skepticism that the Google Arts & Culture seeks to replace real-time visits to art galleries, many have suggested that the virtual tours actually complement real-time visits. Research shows that people are more likely to enjoy their real-time visit to a museum after participating in a virtual tour.[28] Several museum personnel have supported this concept anecdotally. Julian Raby, director of the Freer Gallery of Art stated: "The gigapixel experience brings us very close to the essence of the artist through detail that simply can't be seen in the gallery itself. Far from eliminating the necessity of seeing artworks in person, [Arts & Culture] deepens our desire to go in search of the real thing."[29] This view was shared by Brian Kennedy, director of the Toledo Museum of Art, who believed that academics would still want to view artwork in three dimensions, even if the gigapixel images provided better clarity than viewing the artwork in the gallery. Similarly, Amit Sood—the Google project leader—said that "nothing beats the first-person experience".[19]
Has future development potential. Some scholars and art critics believe the Google Arts & Culture will change how museums use the web. For instance, Nancy Proctor—Head of Mobile Strategy & Initiatives at the Smithsonian—suggested that museums may eventually utilize the platform to provide museum maps and gallery information instead of printed materials. It might become possible for museum visitors to hold up their smartphone in front of an artwork, and the platform could overlay information. the platform could also provide a seamless transition from a Google Map to an inside gallery map, avoiding the need for printed collateral.[4]
Democratization of culture. With the rapid increase of information that is available online, we are in a period of democratization of knowledge. An elite group of professionals and experts are no longer the only people with the ability to distribute respected information. Rather, through web-based initiatives like Wikipedia, anyone with web access can contribute to and help shape public knowledge.[30]
Democratizing Art. The Google Arts & Culture is, according to some, a democratic initiative.[31] The project has been cited as an art history's example of transforming knowledge to digital forms.[32] It aims to give more people access to art by removing barriers like cost and location. Some art or cultural exhibits have been limited to a small group of viewers (e.g. PhD students, academic researchers) due to deteriorating conditions of work, lack of available wall space in a museum, or other similar factors. Digitized reproductions, however, can be accessible to anyone from any location. This type of online resource can transform research and academia by opening access to previously exclusive artworks, enabling multidisciplinary and multi-institutional learning.[32] It provides people the opportunity to experience art individually, and a platform to become involved in the conversation.[4] For example, the platform now lets users contribute their own content, adding their insight to the public collection of knowledge.
Shift away from the canon of high art. Many scholars have argued that we are experiencing a breakdown of the canon of high art,[22] and the Google Arts & Culture is beginning to reflect this. When it just included the Grand Masters of Western Art, the project faced strong criticism. As a result of this outburst, the website now includes some indigenous and graffiti artworks. This platform also provides a new context through which people encounter art, ultimately reflecting this shift away from the canon of high art.[4]
Criticism
This section contains a pro and con list. Please help rewriting it into consolidated sections based on topics.(July 2024)
Eurocentrism: During its initial launch, many critics argued that Google Arts & Culture provided a Western-biased representation of art. Most museums included in the first phase of the Project were from Western Europe, Washington, D.C., and New York, N.Y.[33] According to Diana Skaar, head of partnerships for the platform, Google responded: "After the launch of round one, we got an overwhelming response from museums worldwide. So for round two, we really wanted to balance regional museums with those that are more nationally or globally recognized."[34] Now, the platform's expanded repository includes graffiti works, dot paintings, rock art, and indigenous artworks.[35] However, the study of the project's coverage as of 2019 found that its collection is dominated by images from a few Western countries, capital cities, and 20-th century art. Many countries have no provider institutions, and Kazakstan in particular was mostly represented through NASA photos.[36]
Selection of content: Although Google Arts & Culture partners with more than a hundred museums, some critics believe it still may present a skewed representation of art and art history. An art critic Alastair Sooke, writing for The Daily Telegraph in 2011, points out ommisions of notable works and museums from the collection. Google and the partner museums are able to decide what information to include, and what artworks they will make available (and at what level of quality); Sooke believes this is counter-intuitive to the website's seemingly democratic objective.[37] For example, in the White House virtual collection, one photo of a former First Lady does not include a key piece of information to understand the context of the image. Grace Coolidge often wore brightly colored clothes. In her White House portrait, she was dressed in a red sleeveless flapper dress and stood next to a large white dog. There are two versions of this picture: one showing Coolidge on a white background with softer lines, and one showing her on the White House lawn. The Google Arts & Culture description leaves out the reason for why there are two images. President Coolidge preferred his wife to wear a white dress. The artist, however, wanted the dress to contrast with the white dog. President Coolidge then retorted, "Dye the dog!"[5] While perhaps not crucial to understanding the exhibit, this and other examples show that Google Arts & Culture and partner museums are in a position of power to curate the content and educational information of the virtual exhibition.[37]
Audience: Some critics have expressed concern over the intended audience of the platform, as this should shape the type of content available through the platform. For example, Director of the Center for the Future of Museums, Elizabeth Merritt, described the project as an "interesting experiment" but was skeptical as to its intended audience.[19]
Possible security risks: Some critics have raised the question of how Arts & Culture visitors might maliciously use the Street View images. For example, using highly detailed images of galleries, people could use this platform to map out museum security systems, and then be able to circumvent these protective measures during a break-in.[38][verification needed]
Timeline of introductions
All of these museums have an adapted version of Google Street View designed to photograph building interiors.
Many museums and arts organizations have created their own online data and virtual exhibitions. Some offer virtual 3-D tours similar to the Google Arts & Culture's gallery view, whereas others simply reproduce images from their collection on the institution's web page. Some museums have collections that exist solely in cyberspace and are known as virtual museums.
Europeana is a virtual repository of artworks, literature, cultural objects, relics, and musical recordings/writings from over 2000 European institutions.[238]
Public Catalogue Foundation has digitized all the circa 210,000 oil paintings in public ownership in the United Kingdom, and made the paintings viewable by the public through a series of affordable catalogs and, in partnership with the BBC, the "Your Paintings" website.[239] Works by some 40,000 painters are included.
Khan Academy's smARThistory is a multimedia resource with videos, audio guides, mobile applications and commentary from art historians.
The Prado launched a virtual collection, in collaboration with Google Earth, in January 2009. The website contained photos of 14 Prado paintings, each with up to 14 gigapixels.
The Virtual Museum of Canada is a virtual collection containing exhibits from thousand of Canadian local, provincial and national museums.
Wikipedia GLAM ("galleries, libraries, archives, and museums", also including botanic and zoological gardens) helps cultural institutions share their resources with the world through collaborative projects with experienced Wikipedia editors.
^ abGuerlac, Suzanne (Fall 2011). "Humanities 2.0: E-Learning in the Digital World". Representations. The Humanities and the Crisis of the Public University. 116 (1): 102–127. doi:10.1525/rep.2011.116.1.102.
^Anonymous (February 3, 2011). "Getting in close and impersonal". The Economist. ProQuest849706905.
^Nonnenmacher, Peter (February 8, 2011). "Virtuelle Tiefenschärfe". Wiener Zeitung. Archived from the original on October 18, 2024. Retrieved October 17, 2024.
^Quimper, Musée des beaux-arts de la ville de (June 17, 2019). "Le musée sur Google Arts and Culture". Musée des beaux-arts de la ville de Quimper : Site Internet (in French). Retrieved March 27, 2021.