Share to: share facebook share twitter share wa share telegram print page

 

Diablo II

Diablo II
Cover art depicting the Dark Wanderer by Gerald Brom
Developer(s)Blizzard North
Publisher(s)Blizzard Entertainment
Director(s)David Brevik
Erich Schaefer
Max Schaefer
Producer(s)Mark Kern
Kenneth Williams
Designer(s)David Brevik
Erich Schaefer
Max Schaefer
Programmer(s)Rick Seis
Artist(s)Phil Shenk
Writer(s)Kurt Beaver
Stieg Hedlund
Matthew Householder
Phil Shenk
Robert Vieira
Composer(s)Matt Uelmen
SeriesDiablo
Platform(s)Microsoft Windows, Classic Mac OS, OS X
ReleaseMicrosoft Windows
Classic Mac OS
  • WW: July 26, 2000
OS X
  • WW: March 11, 2016[4]
Genre(s)Action role-playing, hack and slash[5]
Mode(s)Single-player, multiplayer

Diablo II is a 2000 action role-playing game developed by Blizzard North and published by Blizzard Entertainment for Microsoft Windows, Classic Mac OS, and OS X. The game, with its dark fantasy and horror themes, was conceptualized and designed by David Brevik and Erich Schaefer, who, with Max Schaefer, acted as project leads on the game. The producers were Matthew Householder and Bill Roper. The game was developed over a three-year period, with a crunch time of a year and a half.[6]

Set shortly after the events of Diablo, the player controls a new hero, attempting to stop the destruction unleashed by Diablo's return. The game's four acts feature a variety of locations and settings to explore and battle in, as well as an increased cast of characters to play as and interact with.

Building on the success of its predecessor, Diablo (1997), and improving the gameplay, both in terms of updated character progression and a better-developed story,[7] Diablo II was one of the most popular games of 2000[8] and has been cited as one of the greatest games of all time. Major factors that contributed to the game's success include its continuation of popular fantasy themes from the previous game and its access to Blizzard's free online play service, Battle.net.[9] An expansion to the game, Diablo II: Lord of Destruction, was released in 2001.[10]

Diablo III, the sequel to Diablo II, was released on May 15, 2012. Diablo II: Resurrected, a remastered version of Diablo II which also includes the Lord of Destruction expansion, was released on September 23, 2021.

Gameplay

Diablo II's storyline progresses through four chapters or "acts". Each act follows a predetermined path, but the wilderness and dungeons between key areas are randomly generated. The player progresses through the story by completing a series of quests within each act, while there are also optional side dungeons for extra monsters and experience. In contrast to the first Diablo, whose levels consisted of descending deeper and deeper into a Gothic-themed dungeon and Hell, Diablo II's environments are much more varied. Act I is similar to the original Diablo; the Rogue Encampment is a simple palisade fort, with plains and boreal forests making up the wilderness area, and the Monastery resembles the typical medieval fortress. Act II mimics Ancient Egypt's desert and tombs; Lut Gholein resembles a Middle Eastern city and palace during the Crusades. Act III is supposedly based on the Central American jungles; Kurast is inspired by the lost Mayan civilization. Act IV takes place in Hell and is the shortest, with just three quests compared to the other Acts that have six.

The Lord of Destruction expansion adds the fifth chapter Act V which continues the story where Act IV left off. Act V's style is mainly mountainous as the player ascends Mount Arreat, with alpine plateaus and icy tunnels and caverns. Occasional portals can take the player to dungeons in Hell (seen in Act IV) for extra monsters and experience. After reaching the summit of Arreat, the player gains access to the Worldstone Keep.[11]

In addition to the acts, there are three sequential difficulty levels: Normal, Nightmare, and Hell; completing the game (four Acts in the original or five Acts in the expansion) on a difficulty setting will open up the next level. On higher difficulties, monsters are more varied, stronger, and may be resistant or immune to an element or physical damage; experience is penalized on dying, and the player's resistances are handicapped. However, better items are rewarded to players as they go through higher difficulties. A character retains all abilities and items between difficulties and may return to a lower difficulty at any time, albeit it is not possible to replay the quests that are already completed.

Players can create a hardcore character. In normal mode, the player can resurrect their character if killed and resume playing, while a hardcore character has only one life. If killed, the character is permanently dead and unplayable. In addition, all items and equipment on that character will be lost unless another friendly character has the "loot" icon checked. Standard and hardcore characters play on separate online channels; as such a hardcore player can never appear in the same game session as a standard player.

Item system

Diablo II uses a system of randomly generated equipment similar to the original Diablo, but more complicated. Weapons and armor are divided into several quality levels: normal, magical, set, rare, and unique. Normal quality items are base items with a fixed set of basic properties, such as attribute requirements, maximum durability, armor rating (on armor), block chance (on shields), damage, and attack speed (on weapons). Magical quality items have blue names and one or two randomly selected bonuses, such as bonuses attributes, skills, or damage, indicated by a prefix or suffix. Rare quality items have randomly generated yellow names and 2 to 6 random properties. Unique items have fixed names in gold text, and instead of randomized properties, they have a set of 3 to 8 preselected properties. Green-named set items have fixed names and preselected properties like unique items, and belong to specifically named sets of 2 to 6 items. Additional properties known as set bonuses are activated by equipping multiple or all items from the same set. These are themed on individuals, like Civerb's cudgel, shield, and amulet, each of which provides individual bonuses which are enhanced if two or more of the items are used to equip a character. It is unusual to encounter more than one item from a set in a single playthrough of the game, so collectors need to play the game many times to accumulate all items from a set or purchase them online from other players who possess them but do not need them. Additionally, items can possess sockets, which can be used to upgrade items by adding gems for various bonuses.[12]

Diablo II includes an item crafting system. An item called the Horadric Cube is used to combine two or more items to create a new item. For example, three identical lower-quality gems can be combined to create a single higher-quality gem, and three small rejuvenation potions can be combined to create a single, more powerful rejuvenation potion.[13]

Character classes

The five character classes in Diablo II as seen during the opening selection animation. From left to right: the Amazon, Necromancer, Barbarian, Sorceress, and Paladin.

Diablo II allows the player to choose between five different character classes: Amazon, Necromancer, Barbarian, Sorceress, and Paladin. Each character has different strengths, weaknesses, and sets of skills to choose from, as well as varying beginning attributes. The maximum level that any character can obtain is level 99.

  • The Amazon hails from the islands of the Twin Seas, near the border of the Great Ocean. The Amazon is akin to the Rogue of Diablo: both primarily use bows and both make equal use of strength and magic but the Amazon can also use javelins and spears. As such, her clan is a rival to the Sisters of the Sightless Eye (also known as Rogues). Many of her defensive skills are passive in nature, especially Dodge, Avoid, and Evade.[14] The Amazon is voiced by Jessica Straus.[15]
  • The Necromancer is a versatile death-themed spell caster. Necromancers are the priests of the Cult of Rathma from the Eastern jungles. His Summoning skills allow him to raise skeletons, create golems and resurrect dead monsters to fight alongside him. The Necromancer possesses powerful poison spells, which rapidly drain life from afflicted monsters. He also has "Bone" skills, which directly damage enemies while bypassing most resistances. His Curses also afflict the enemy with debilitating status ailments, sowing confusion and chaos in their ranks.[16] The Necromancer is voiced by Michael McConnohie.[15]
  • The Barbarian is a powerful melee fighter who resides on the steppes of Mount Arreat. The Barbarian is akin to the Warrior of Diablo: both are experts with all weapons for frontline combat and both are able to absorb major punishment. As such, the Barbarian is the only class capable of dual wielding weapons. His Combat Masteries allow him to specialize in different types of weapons and also passively increase his resistance, speed, and defense. His Warcries dramatically increase the combat effectiveness of him and his party, as well as afflicting status ailments on enemies. He has a variety of Combat Skills at his command, most of which focus on delivering great force upon a single foe, while some also allow him to leap over chasms and rivers.[17] The Barbarian is voiced by David Thomas.[15]
  • The Sorceress hails from a rebellious coven of female witches who have wrested the secrets of magic from the male-dominated mage clans of the East. She can cast lightning, fire and ice spells. Most of the lightning and fire spells are carried over from the original Diablo, the ice spells can freeze enemies solid and bypass resistances while doing less damage than lightning or fire. Nearly all of these skills are offensive in nature by besieging the enemy with elemental calamity. The Sorceress's Teleport spell allows her to instantly travel to a new destination, allowing her to quickly traverse dungeons as well as making her very difficult to hit. The strength of the Sorceress is her damaging spells and casting speed; her weakness is her relatively low hit points and defense.[18] The Sorceress is voiced by Liana Young.[15]
  • The Paladin is a crusader from the Church of Zakarum, fighting for the glory of the Light. He was part of the forces that defeated King Leoric's army in the first Diablo, although his Order is eventually corrupted by Mephisto, the Lord of Hatred. To reflect his holy nature, the Paladin's combat skills range from fanatical attacks to heavenly thunderbolts. His loadout is split into Combat Skills, Defensive Auras and Offensive Auras. His auras have a range of abilities such as increasing damage, resisting magic attacks or boosting defense. Most auras either affect all party members and allies or all enemies within the area of effect. The Paladin also has specialized skills for eliminating the undead and is highly proficient in the use of a shield, being the only class that can use it as a weapon.[19] The Paladin is voiced by Larry B. Scott.[15]

Two additional character classes, the Druid and Assassin, were added in the expansion Diablo II: Lord of Destruction.

  • The Druid is a shapeshifter with the ability to transform into a werewolf or werebear form. He can summon wild animals such as ravens or wolves as allies and attack with nature-based vines or elemental magic like wind or fire. The Druid offers a wide versatility of skills and can be built in several different playstyles. The Druid is voiced by Michael Bell.
  • The Assassin is a martial arts-based class from the Viz-Jaq'taar clan who fights with claw blades and supplements her attacks with the use of shadow magic skills and fire or lightning elemental traps, which remain stationary and affect groups of enemies. The Assassin is voiced by Carrie Gordon.

The player can enlist the help of one hireling (computer-controlled mercenaries) from a mercenary captain in the town; Rogue Scouts (archers with Amazon abilities), Desert Mercenaries or Town Guards (melee fighters with Paladin auras), Iron Wolves (elemental spellcasters with occasional melee capability), and Barbarians (melee fighters with many hitpoints), from Acts I, II, III, and V, respectively. In the original release of the game, hirelings would not follow the player through different Acts, nor be revived if killed. The expansion allows players to retain their mercenary throughout the entire game as well as equipping them with armor and weapons, plus hirelings gain experience and attributes like the player although their level cannot surpass that of their master character.[20] Typically, players choose a hireling that provides something missing from their character class; for instance, the melee-focused Paladin may choose an Iron Wolf for ranged magical support.

In Heroes of the Storm (2015), playable characters Cassia and Xul represent the Amazon and the Necromancer classes, respectively.[21][22]

Multiplayer

Diablo II can be played multiplayer on a local area network (LAN) or the Blizzard's Battle.net online service. Unlike the original Diablo, Diablo II was made specifically with online gaming in mind.[23] Several spells (such as auras or war cries) multiply their effectiveness if they are cast within a party, and although dungeons still exist, they were largely replaced by open spaces.

Battle.net is divided into "Open" and "Closed" realms.[24] Single-player characters may be played on open realms; only Battle.net characters that are stored on Blizzard's servers may be played on closed realms as a measure against cheating, where they must be played at least once every 90 days to avoid expiration. Open games are subject to many abuses as the characters are stored on the players' own hard drives. Many cheats that were used on closed realms do not exist or work any longer.[25] Hacks, bots, and programs which allow the player to run multiple instances of the game at the same time are not allowed by Blizzard. They are rarely used anymore. Blizzard cracked down on spambots which advertise sites selling Diablo II's virtual items for real-world currency.[26]

As the game can be played cooperatively (Players vs. Environment, PvE), groups of players with specific sets of complementary skills can finish some of the game's climactic battles in a matter of seconds, providing strong incentives for party-oriented character builds. Up to eight players can be in one game; they can either unite as a single party, play as individuals, or form multiple opposing parties. Experience gained, monsters' hit points and damage, and the number of items dropped are all increased as more players join a game, though not in a strictly proportional manner. Players are allowed to duel each other with all damage being reduced in player vs player (PvP). The bounty for a successful kill in PvP is a portion of the gold and the "ear" of the defeated player (with the previous owner's name and level at the time of the kill).

The Ladder System is reset at various intervals by Blizzard to allow for all players to start fresh with new characters on an equal footing. Ladder seasons have lasted from as short as six months to over a year. When a ladder season ends, all ladder characters are transferred to the non-ladder population. Certain rare items are available only within ladder games, although they can be traded for and exchanged on non-ladder after the season has ended.[27]

The game has been patched extensively; the precise number of patches is impossible to determine as Battle.net has the capability of making minor server-side patches to address urgent bugs. As of July 2016, the game is in version 1.14d.[28] Through the patch history, several exploits and bugs such as item duplication have been addressed, as well as major revamps to the game's balance (such as the ability to redo skills and attributes). Not all patches have affected Diablo II directly, as several were designed to address aspects of the expansion to the game and had minimal effects on Diablo II.[29]

Plot

Diablo II takes place after the end of the previous game, Diablo, in the world of Sanctuary. In Diablo, an unnamed warrior defeated Diablo and attempted to contain the Lord of Terror's essence within his own body. Since then, the hero has become corrupted by the demon's spirit, causing demons to enter the world around him and wreak havoc.

A band of adventurers who pass through the Rogue Encampment hear these stories of destruction and attempt to find out the cause of the evil, starting with this corrupted "Dark Wanderer." As the story develops, the truth behind this corruption is revealed: the soulstones were originally intended to imprison the Prime Evils after they were banished to the mortal realm by the Lesser Evils. With the corruption of Diablo's soulstone, the demon is able to control the Dark Wanderer and is attempting to free his two brothers, Mephisto and Baal. Baal, united with the mage Tal-Rasha, is imprisoned in a tomb near Lut Gholein. Mephisto is imprisoned in the eastern temple city of Kurast.

As the story progresses, cut scenes show the Dark Wanderer's journey as a drifter named Marius follows him. Marius, now in an asylum, narrates the events to a hooded visitor, whom he initially believes to be the Archangel Tyrael. The player realizes that the Dark Wanderer's mission is to reunite with the other prime evils, Baal and Mephisto. The story is divided up into four acts:

Act I – The adventurers rescue Deckard Cain, who is imprisoned in Tristram, and then begin following the Dark Wanderer. The Dark Wanderer has one of the lesser evils, Andariel, corrupt the Sisters of the Sightless Eye (Rogues) and take over their Monastery. The adventurers overcome Andariel and then follow the Wanderer east.
Act II – While the adventurers search the eastern desert for Tal-Rasha's tomb, the Dark Wanderer gets there first. Marius is tricked into removing Baal's soulstone from Tal-Rasha and Tyrael charges Marius with taking the soulstone to Hell to destroy it.
Act III – The Dark Wanderer and Baal look for Mephisto in the Temple of Kurast. Still imprisoned in the dungeon below the temple, Mephisto was able to corrupt the High Council of Zakarum and take over the region. While the adventurers fight their way to the temple, Mephisto is rejoined by his brothers; the three open a portal to Hell, the Dark Wanderer sheds his human form, becomes the demon Diablo, and goes through the portal. The adventurers arrive later, defeat Mephisto, who was left guarding the entrance, and take his soulstone.
Act IV – The adventurers slay Diablo in Hell and destroy the soulstones of Mephisto and Diablo on the Hellforge, preventing their return.

In the epilogue, Marius indicates he was too weak to enter Hell, and that he fears the stone's effects on him. He gives the soulstone to his visitor. The visitor reveals himself to actually be Baal, the last surviving Prime Evil now in possession of his own soulstone. He then kills Marius and sets the asylum on fire.

The story continues with Act V, in the expansion Diablo II: Lord of Destruction where Baal attempts to corrupt the mythical Worldstone on Mount Arreat. Upon returning to the Pandemonium Fortress after defeating Diablo, Tyrael opens a portal to send the adventurers to Arreat.

Development

Diablo II was announced by Blizzard in 1997, with a planned launch in the first quarter of 1998.[30] According to designer and project lead Erich Schaefer, "Diablo II never had an official, complete design document... for the most part we just started making up new stuff."[31] Lead developer David Brevik wanted to fix all of the outstanding issues from the first Diablo, including improved multiplayer, more distinction between the character classes, and building the game more horizontally across a large virtual space of land rather than the vertical, multilevel dungeon of Diablo. The game was slated to have two years of development work, but it took Blizzard North over three years to finish. Part of this delay was attributed to Brevik's focus on gameplay from Ultima Online, and trying to improve on features from that game for Diablo. Brevik also brought in concepts from games like Civilization and Master of Orion, which led to the creation of the character skill tree. The team was given creative freedom to come up with further ideas, often spending time playing video games for inspiration, but this haphazard development path led to the game's delay. After missing a key deadline in 1998, Blizzard North entered crunch during 1999 to assure the game would release by 2000.[32]

Diablo II, despite having less than one percent of the original code from Diablo and having much of its content and internal coding done from scratch, was seen by the testers as "more of the same." The game was meant to be released simultaneously both in North America and internationally. This allowed the marketing and PR department for Blizzard North to focus their efforts in building up excitement in players worldwide for the first week of sales, contributing to the game's success.[31] The cover art, designed by Gerald Brom, originally had a hole in the forehead of the character but the hole was hidden after Columbine High School massacre happened.[33] Over 70 people worked on the game.[34]

A second expansion beyond Lord of Destruction had been in the design stages of development at Blizzard, according to David Brevik, but never reached the production stage. In addition to adding new classes, areas, monsters, and items, the expansion would have brought in more elements of a massively multiplayer online (MMO) game featuring elements like guild halls, what Brevik considered an "ARPG+MMO". Brevik said the expansion was shelved when most of the Blizzard North staff left the company around June 2003.[35]

Music

The score was composed by Matt Uelmen and integrates creepy ambience with melodic pieces. The style of the score is ambient industrial and experimental.[36] It was recorded in Redwood City, Oakland, and San Mateo, California, from April 1997 to March 2000.

Some tracks were created by reusing the tracks from the original game, while others by rearranging tracks that were out-takes. Other scores are combinations of parts that were created more than a year after the first game's release. A single track usually integrates recorded samples from sound libraries, live recorded instrument interpretation samples specially meant for the game (guitar, flute, oriental percussion), and electronic instruments also, making the tracks difficult for later live interpretations.

While the player visits the town, the game recreates the peaceful atmosphere from the first Diablo game, so for that the theme from Act I called "Rogue" comes back with the same chords of the original piece, reproducing only a part of the original Diablo town theme. For Act II Mustafa Waiz, a percussionist, and Scott Petersen, the game's sound designer, worked on the drum samples. Waiz played on the dumbek, djembe, and finger cymbals which gave Matt Uelmen a base upon which to build tracks around.

The town theme from Act II, "Toru", makes strong statement of departure from the world of Act I while also maintaining a thematic connection to what had come before. It is the first time in the series to be used some radically different elements than the guitars and choral sounds that dominate both the original Diablo and the opening quarter of Diablo II. The foundation of the "Toru" piece is found in exciting dynamics of a Chinese wind gong. The instrument radically changes color from a steady mysterious drone to a harsh, fearsome noise, which gives exotic feeling and at the same time the pacing of the second town. In all sequences of Act II with deserts and valleys, Arabic percussion sounds dominate.

The composer was impressed by two of the Spectrasonics music libraries, Symphony of Voices and Heart of Asia. He used samples from Heart of Asia in the Harem piece from Act II. The "Crypt" track uses a sample from Symphony of Voices; the choral phrase Miserere. Voice samples from Heart of Asia, Heart of Africa, and Symphony of Voices by Spectrasonics. The "Harem" track samples from Heart of Asia the Sanskrit Female 1 samples.[37]

Release

The game was released in Collector's Edition format, containing bonus collector's material, a copy of the Diablo Dungeons & Dragons pen-and-paper campaign setting, and promotional movies for other Blizzard games. In 2000, the Diablo II: Exclusive Gift Set similarly contained exclusive collector's material and promotional videos, as well as a copy of the official strategy guide. The 2000 released Diablo Gift Pack contained copies of Diablo and Diablo II, but no expansions. The 2001 Diablo: Battle Chest version contained copies of Diablo II, Diablo II: Lord of Destruction, the official strategy guide, and the original Diablo. Recently however [when?], the Battle Chest edition no longer contains the original Diablo.

Diablo II was released in Japan through Capcom.[38]

Support and legacy

Blizzard continues to provide limited support for Diablo II, including occasional patches. Although the original CD retail release worked on Windows 95/98/Me/NT4SP5,[39] the current version downloadable from Battle.net requires at least Windows 2000/XP.[40]

Around 2008, the announcement of Diablo III renewed the interest in its predecessor and brought more attention to the many mods available for the game.[41]

In 2015, an unofficial port for the ARM architecture-based Pandora handheld became available by static recompilation and reverse engineering of the original x86 version.[42][43]

On March 11, 2016, Blizzard released the 1.14a Patch, which added support for Windows 7 and newer, a macOS installer and support for OS X 10.10 and 10.11.[4][44] Diablo II is not supported on macOS 10.15, due to Apple completely dropping compatibility with 32-bit binaries in this version.[45]

Diablo II: Resurrected

A remaster of the original and expansion, entitled Diablo II: Resurrected, was released in 2021 for Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X and Series S, and Nintendo Switch. The remaster includes updated graphics, smoother gameplay and re-rendering of the game's cutscenes, and supports cross-progression between the different platforms.[46] The remastered version supports online features for players within the same console family, but not local co-op. Cross-platform play was not available upon release, although there is a possibility of it being included in a future update. The game also features quality-of-life improvements that Blizzard can implement by taking advantage of modern computers and consoles, including support for controllers on all systems, easier means of item identification, and shared stashes of items between all of a player's characters.[47] But the designers also forego elements such as quest markers that are common in modern games, preserving as much of the original experience as possible, and making the re-master almost completely unchanged from the original Diablo II.[48]

Reception

Critical reviews

Diablo II has a positive reception. The PC version of the game achieves an overall score of 88/100 on Metacritic and 89% at GameRankings.[49][50] GameSpy awarded the game an 86 out of 100,[8] IGN awarded the game an 8.3 out of 10,[52] and GameSpot awarded the game an 8.5 out of 10.[65]

Greg Vederman reviewed the PC version of the game for Next Generation, rating it five stars out of five, and stated that "Diablo II is a must-have PC title. That's all there is to it."[53]

Awards

Diablo II earned GameSpot's 2000 runner-up Reader's Choice Award for role-playing game of the year.[51] Diablo II was awarded with "PC Role-Playing Game of the Year", "PC Game of the Year", and "Game of the Year" from the Academy of Interactive Arts and Sciences during the 4th Annual Interactive Achievement Awards.[55][66] In August 2016, Diablo II placed 21st on Time's The 50 Best Video Games of All Time list.[67] It was placed at No. 8 on Game Informer's "Top 100 RPGs Of All Time" list.[68]

Sales

On its debut day, Diablo II sold 184,000 units.[69] The game's global sales reached 1 million copies after two weeks,[70] and 2 million after one and a half months.[71] It was awarded a spot in the Guinness Book of World Records 2000 edition for being the fastest selling computer game ever, with more than 1 million units sold in the first two weeks of availability.[54] Its sales during 2000 alone reached 2.75 million globally;[72] 33% of these copies were sold outside the United States, with South Korea making up the largest international market.[73] Warcraft III: Reign of Chaos, World of Warcraft: The Burning Crusade, World of Warcraft: Wrath of the Lich King, World of Warcraft: Cataclysm and Diablo III have since surpassed Diablo II's record to become fastest-selling computer games ever at their times of release, according to Blizzard.[74][75]

In the United States, PC Data tracked 308,923 sales for Diablo II during the June 25–July 1 period, including sales of its Collector's Edition. This drew revenues of $17.2 million.[76] Domestic sales reached 790,285 units ($41.05 million) by the end of October 2000, according to PC Data. Another $4.47 million were earned in the region by that date via sales of the Collector's Edition.[77] Diablo II finished 2000 with 970,131 sales in the United States, for a gross of $48.2 million.[78]

Diablo II's success continued in 2001: from February to the first week of November, it totaled sales of 306,422 units in the United States.[79] It was ultimately the country's eighth best-selling computer title of 2001,[80] with sales of 517,037 units and revenues of $19.3 million.[81] Its lifetime domestic sales climbed to 1.7 million units, for $67.1 million in revenue, by August 2006. At this time, this led Edge to declare it the United States' second-largest computer game hit released since January 2000.[82] It received a "Gold" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[83] indicating sales of at least 200,000 copies in the United Kingdom.[84]

Diablo II became a major hit in the German market and debuted at #1 on Media Control's computer game sales chart for June 2000. Speaking with Havas Interactive's public relations director, PC Player's Udo Hoffman noted that the representative "had to make an effort on the phone to avoid singing and jubilating" over the game's commercial performance.[85] The Verband der Unterhaltungssoftware Deutschland (VUD) presented Diablo II with a "Gold" award after three weeks of availability,[86] indicating sales of at least 100,000 units across Germany, Austria and Switzerland.[87] It maintained first place for July and rose to "Platinum" status (200,000 sales) by the end of the month.[85][87][88] The game proceeded to place in Media Control's top 10 through October, peaking at #2 in August,[85] and in the top 30 through December.[89][90] By the end of 2000, roughly 350,000 units had been sold in the German market.[85] Diablo II continued to chart in January 2001, with a placement of 24th,[90] and its Limited Edition debuted in second place for February.[91] That April, the VUD presented the game with a "Double-Platinum" certification, for 400,000 sales. This made it one of the region's best-selling computer games ever at that time.[92]

As of June 29, 2001, Diablo II has sold 4 million copies worldwide.[93] Copies of Diablo: Battle Chest continue to be sold in retail stores, appearing on the NPD Group's top 10 PC games sales list as recently as 2010.[94] Even more remarkably, the Diablo: Battle Chest was the 19th best-selling PC game of 2008[95] – a full eight years after the game's initial release – and 11 million users still played Diablo II and StarCraft over Battle.net in 2010.[96]

See also

Further reading

Printed analyses

  • Craddock, David L. (2013). Stay Awhile and Listen. Vol. Legendary Edition: How Two Blizzards Unleashed Diablo and Forged a Video-Game Empire. Discusses the development of Diablo (I) and the origins of the Blizzard Entertainment game development studio.
  • Craddock, David L. (2019). Stay Awhile and Listen. Vol. Book II: Heaven, Hell, and Secret Cow Levels. Discusses the development of Diablo II specifically.
  • Holleman, Patrick (2019). Reverse Design: Diablo II. Examines various game design patterns (especially randomization and level progression) used in Diablo II and compares with other action-RPGs to understand why Diablo II was particularly engaging, relative to its competitors.

References

  1. ^ Hicks, Clint (June 28, 2000). "Diablo II Ships, Blizzard Posts Patch". CNET Gamecenter. Archived from the original on August 17, 2000. Retrieved August 11, 2022.
  2. ^ Dennis, McCauley (July 27, 2000). "Diablo II: A successful mix of action and role-playing genres". The Philadelphia Inquirer. p. 55. Archived from the original on August 12, 2022. Retrieved August 11, 2022 – via Newspapers.com.
  3. ^ "New Arrivals". Games Market. Archived from the original on July 6, 2000. Retrieved April 16, 2024. Order Diablo 2 out 6/7/2000
  4. ^ a b Years Later, Blizzard Releases a New Diablo II Patch Archived April 6, 2016, at the Wayback Machine by Brian Ashcraft on kotaku.com (3/11/16)
  5. ^ "Inside Mac Games News: Diablo III: Timeline, Expanded RPG Elements, iTunes D3 Music". Insidemacgames.com. Archived from the original on June 7, 2011. Retrieved September 15, 2010.
  6. ^ Wawro, Alex (March 18, 2016). "20 years later, David Brevik shares the story of making Diablo". Game Developer. Archived from the original on December 11, 2022. Retrieved December 12, 2022.
  7. ^ Desslock. "Gamespot Diablo II Review" Archived March 2, 2021, at the Wayback Machine Retrieved March 27, 2021.
  8. ^ a b c Madigan, Jamie. "GameSpy.com – Reviews" Archived May 14, 2012, at the Wayback Machine, GameSpy. Retrieved August 14, 2008.
  9. ^ Walter, Barbara (November 28, 1997). "Battle.net Defines Its Success: Interview with Paul Sams". Game Developer. Archived from the original on August 27, 2021. Retrieved September 5, 2008.
  10. ^ "Battle.net - English Forums -> Patch 1.13d Now Live". Blizzard. Archived from the original on June 5, 2012. Retrieved October 27, 2011.
  11. ^ "The Arreat Summit - Quests". Classic.battle.net. Archived from the original on September 27, 2013. Retrieved September 15, 2013.
  12. ^ "The Arreat Summit - Items". classic.battle.net. Archived from the original on March 27, 2014. Retrieved March 27, 2018.
  13. ^ "The Arreat Summit - Items: The Horadric Cube". classic.battle.net. Archived from the original on May 15, 2013. Retrieved March 27, 2018.
  14. ^ "Amazon History". Arreat Summit. Archived from the original on March 17, 2010. Retrieved November 24, 2009.
  15. ^ a b c d e "Diablo II: Credits". GameFAQs. Archived from the original on November 25, 2009. Retrieved November 24, 2009.
  16. ^ "Necromancer History". Arreat Summit. Archived from the original on March 10, 2010. Retrieved November 24, 2009.
  17. ^ "Barbarian History". Arreat Summit. Archived from the original on March 17, 2010. Retrieved November 24, 2009.
  18. ^ "Sorceress History". Arreat Summit. Archived from the original on March 27, 2010. Retrieved November 24, 2009.
  19. ^ "Paladin History". Arreat Summit. Archived from the original on March 17, 2010. Retrieved November 24, 2009.
  20. ^ "The Arreat Summit - Basics: Hirelings". Classic.battle.net. Archived from the original on July 15, 2013. Retrieved September 15, 2013.
  21. ^ "Cassia, Diablo 2 Javelin Amazon, joining Heroes of the Storm". Blizzard Watch. March 29, 2017. Archived from the original on January 21, 2021. Retrieved September 20, 2020.
  22. ^ "Heroes of the Storm gets new Diablo characters — including an old favorite". VentureBeat. January 21, 2016. Archived from the original on January 21, 2021. Retrieved September 20, 2020.
  23. ^ "The Arreat Summit – F.A.Q.: Multiplayer". Classic.battle.net. Archived from the original on August 26, 2010. Retrieved September 15, 2010.
  24. ^ "The Arreat Summit – F.A.Q.: Realms". Classic.battle.net. June 20, 2001. Archived from the original on September 15, 2010. Retrieved September 15, 2010.
  25. ^ clownshoes (April 21, 2010). "320,000 Cheaters Banned From Battle.net". Gamebanshee.com. Archived from the original on June 8, 2010. Retrieved May 8, 2011.
  26. ^ "Diablo 2 Fights Spambots | Video Clip | Game Trailers & Videos". GameTrailers.com. September 7, 2010. Archived from the original on February 18, 2011. Retrieved May 8, 2011.
  27. ^ "The Arreat Summit – Diablo II Patch 1.10 Beta". Classic.battle.net. Archived from the original on August 11, 2011. Retrieved September 15, 2010.
  28. ^ "Battle.net - English Forums -> Diablo 2 Patch 1.14D is Now Done And Running BUT what about patch notes?". Blizzard. Archived from the original on July 2, 2016.
  29. ^ "Battle.net – English Forums -> Diablo II 1.13 – Tell Us Your #1 Patch Note". Forums.battle.net. Archived from the original on July 26, 2011. Retrieved September 15, 2010.
  30. ^ "In the Studio". Next Generation. No. 35. Imagine Media. November 1997. p. 22.
  31. ^ a b Schaefer, Erich (October 25, 2000). "Postmortem: Blizzard's Diablo II". Gamasutra. Archived from the original on May 14, 2014. Retrieved February 28, 2014.
  32. ^ "Chapter 6: Resignations". Play Nice: The Rise, Fall, and Future of Blizzard Entertainment. Grand Central Publishing. 2024. ISBN 9781538725443.
  33. ^ Brom, Gerald (July 30, 2019). "Episode 5 (timestamp: 06:01)". Video Game Box Art: The Stories Behind the Covers (Interview). Interviewed by Robert McCallum. Pyre Productions.
  34. ^ Manveer "Eidolon" Heir (November 2, 1999). "Diablo II Interview". Archived from the original on November 28, 1999. Retrieved February 7, 2023.
  35. ^ Yin-Poole, Wesley (February 15, 2021). "Diablo 2's unreleased second expansion would have been "ARPG+MMO"". Eurogamer. Archived from the original on February 15, 2021. Retrieved February 15, 2021.
  36. ^ Uelmen, Matt. "Battle.net Matt Uelmen Liner Notes". Gamasutra. Archived from the original on March 24, 2009. Retrieved January 20, 2009.
  37. ^ "Akai CD-ROM Directory". ilio. Archived from the original on December 5, 2008. Retrieved January 4, 2010.
  38. ^ https://game.watch.impress.co.jp/docs/20020927/cappc.htm
  39. ^ "Blizzard Entertainment - Diablo II". January 24, 2002. Archived from the original on July 21, 2015. Retrieved September 15, 2013.
  40. ^ "Diablo II Minimum System Requirements - Battle.net Support". Us.battle.net. September 4, 2013. Archived from the original on November 16, 2013. Retrieved September 15, 2013.
  41. ^ "Diablo 2 Mod Roundup". Moddb.com. July 17, 2008. Archived from the original on February 9, 2010. Retrieved September 15, 2010.
  42. ^ Diablo II Running on Open Pandora! Archived December 8, 2015, at the Wayback Machine on PandoraLive (November 22, 2015)
  43. ^ notaz (November 22, 2015). "Diablo II". openpandora.org. Archived from the original on December 20, 2015. Retrieved December 4, 2015. This is statically recompiled Windows executable, that was recompiled to ARM and bundled with ARM version of wine.
  44. ^ "Diablo II 1.14a". us.battle.net. March 10, 2016. Archived from the original on April 2, 2016. Retrieved March 10, 2016.
  45. ^ "Diablo 2 not working on lates mac OS Catalina". October 8, 2019. Archived from the original on May 31, 2021. Retrieved May 3, 2020.,
  46. ^ McCafferty, Ryan (February 19, 2021). "Diablo 2 Resurrected Announced for PC, PS5, Xbox Series X, PS4, Xbox One, and Nintendo Switch". IGN. Archived from the original on February 19, 2021. Retrieved February 19, 2021.
  47. ^ Yin-Poole, Wesley (February 19, 2021). "The big Diablo 2 Resurrected interview". Eurogamer. Archived from the original on February 19, 2021. Retrieved February 19, 2021.
  48. ^ Gilliam, Ryan (February 19, 2021). "Diablo 2 Resurrected is almost completely unchanged from the original". Polygon. Archived from the original on February 19, 2021. Retrieved February 21, 2021.
  49. ^ a b "Diablo II for PC". GameRankings. CBS Interactive. Archived from the original on September 29, 2010. Retrieved September 15, 2010.
  50. ^ a b "Diablo II for PC Reviews". Metacritic. CBS Interactive. Archived from the original on August 23, 2009. Retrieved November 1, 2018.
  51. ^ a b "Video Games PC Xbox 360 PS3 Wii PSP DS PS2 PlayStation 2 GameCube GBA PlayStation 3". GameSpot. Archived from the original on May 16, 2010. Retrieved September 15, 2010.
  52. ^ a b "Diablo II". IGN. Archived from the original on September 27, 2010. Retrieved September 15, 2010.
  53. ^ a b Vederman, Greg (September 2000). "Finals". Next Generation. Vol. 3, no. 9. Imagine Media. p. 110.
  54. ^ a b "Untold Legends: Brotherhood of the Blade". Official U. S. Playstation Magazine. Archived from the original on October 18, 2007. Retrieved September 11, 2016.
  55. ^ a b c d "Diablo II: Lord of Destruction Shatters Sales Records Worldwide With Over 1 Million Copies Sold" (Press release). August 29, 2001. Archived from the original on April 11, 2008. Retrieved June 11, 2008.
  56. ^ "D.I.C.E. Awards By Video Game Details Diablo II". interactive.org. Academy of Interactive Arts & Sciences. Retrieved December 5, 2023.
  57. ^ "D.I.C.E. Awards By Video Game Details Diablo II". interactive.org. Academy of Interactive Arts & Sciences. Retrieved December 5, 2023.
  58. ^ "D.I.C.E. Awards By Video Game Details Diablo II". interactive.org. Academy of Interactive Arts & Sciences. Retrieved December 5, 2023.
  59. ^ PC Gamer, April 2005
  60. ^ "PC Feature: PC Gamer's Best 100: 100–51". ComputerAndVideoGames.com. August 7, 2007. Archived from the original on January 29, 2010. Retrieved September 15, 2010.
  61. ^ "Feature: The 101 best PC games ever, part four". ComputerAndVideoGames.com. May 20, 2007. Archived from the original on February 8, 2010. Retrieved September 15, 2010.
  62. ^ Tennant, Dan (September 30, 2008). "The 32 Best PC Games, page 2, Feature Story from". GamePro. Archived from the original on April 20, 2010. Retrieved September 15, 2010.
  63. ^ "The Top 50 Videogames of the Decade (#10–1)". Destructoid. March 16, 2006. Archived from the original on November 28, 2014. Retrieved September 15, 2010.
  64. ^ "Diablo II - #6 RPG". IGN. 2012. Archived from the original on October 13, 2014. Retrieved November 17, 2014.
  65. ^ "Diablo II for PC Review – PC Diablo II: Resurrected Review - Pile Of Old Bones". Gamespot.com. June 29, 2000. Archived from the original on July 29, 2010. Retrieved September 15, 2010.
  66. ^ "D.I.C.E. Awards By Video Game Details Diablo II". interactive.org. Academy of Interactive Arts & Sciences. Retrieved December 5, 2023.
  67. ^ "The 50 Best Video Games of All Time". Time. Time Inc. August 23, 2016. Archived from the original on August 26, 2016. Retrieved September 19, 2016.
  68. ^ Game Informer Staff (January 1, 2018). "The Top 100 RPGs Of All Time". Game Informer. Archived from the original on May 28, 2018. Retrieved May 28, 2018.
  69. ^ "GameSpot Presents: Eye of the Storm". February 22, 2003. Archived from the original on February 22, 2003. Retrieved July 24, 2019.
  70. ^ Ocampo, Jason (July 17, 2000). "Diablo II: One Million and Counting". CNET Gamecenter. Archived from the original on February 12, 2001. Retrieved November 29, 2018.
  71. ^ "Blizzard Entertainment - 10th Anniversary Feature". February 22, 2002. Archived from the original on February 22, 2002. Retrieved July 24, 2019.
  72. ^ Handy, Alex (April 2001). "read.me; Handy Stats". Computer Gaming World. No. 201. p. 34.
  73. ^ "Blizzard Entertainment - 10th Anniversary Feature". February 8, 2002. Archived from the original on February 8, 2002. Retrieved July 24, 2019.
  74. ^ [1] Archived July 12, 2009, at the Wayback Machine
  75. ^ [2] Archived March 4, 2015, at the Wayback Machine
  76. ^ Asher, Mark (July 14, 2000). "Game Spin: Crunching Diablo II Numbers". CNET Gamecenter. Archived from the original on August 16, 2000.
  77. ^ Asher, Mark; Chick, Tom. "The Year's Ten Best-Selling Games". Quarter to Three. Archived from the original on February 2, 2001. Retrieved November 29, 2018.
  78. ^ Staff (April 2001). "Eyewitness; It's All in the Numbers". PC Gamer. Vol. 8, no. 4. pp. 40, 41.
  79. ^ Desslock (November 23, 2001). "Desslock's Ramblings - Wizardry 8 Arrives, Kinda; RPG Sales Stats Updated". GameSpot. Archived from the original on November 24, 2001.
  80. ^ Walker, Trey (February 7, 2002). "2001 game sales break records". GameSpot. Archived from the original on October 19, 2004. Retrieved July 24, 2019.
  81. ^ Bradshaw, Lucy (January 31, 2002). "Markle Forum on Children and Media" (PDF). New York University. Archived (PDF) from the original on June 19, 2004.
  82. ^ Edge Staff (August 25, 2006). "The Top 100 PC Games of the 21st Century". Edge. Archived from the original on October 17, 2012.
  83. ^ "ELSPA Sales Awards: Gold". Entertainment and Leisure Software Publishers Association. Archived from the original on March 19, 2009.
  84. ^ Caoili, Eric (November 26, 2008). "ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK". Gamasutra. Archived from the original on September 18, 2017.
  85. ^ a b c d Hoffman, Udo (Holiday 2000). "NachSpiel: Diablo II". PC Player (in German): 32, 33.
  86. ^ "VUD Sales Awards: Juni 2000" (Press release) (in German). Verband der Unterhaltungssoftware Deutschland. June 30, 2000. Archived from the original on February 23, 2003. Retrieved November 29, 2018.
  87. ^ a b Horn, Andre (January 14, 2004). "VUD-Gold-Awards 2003". GamePro Germany (in German). Archived from the original on July 18, 2018.
  88. ^ "VUD Sales Awards" (Press release) (in German). Verband der Unterhaltungssoftware Deutschland. July 31, 2000. Archived from the original on February 23, 2003. Retrieved November 29, 2018.
  89. ^ "Stand: November 2000" (in German). Verband der Unterhaltungssoftware Deutschland. Archived from the original on December 9, 2000. Retrieved November 29, 2018.
  90. ^ a b "Zeitraum: Januar 2001" (in German). Verband der Unterhaltungssoftware Deutschland. Archived from the original on February 7, 2001. Retrieved November 29, 2018.
  91. ^ "Zeitraum: März 2001" (in German). Verband der Unterhaltungssoftware Deutschland. Archived from the original on April 29, 2001. Retrieved November 29, 2018.
  92. ^ "VUD Sales Awards: April 2001" (in German). Verband der Unterhaltungssoftware Deutschland. April 30, 2001. Archived from the original on April 22, 2003. Retrieved November 29, 2018.
  93. ^ "Diablo II: Lord of Destruction Goes Gold". Business Wire. Berkshire Hathaway. June 29, 2001. Archived from the original on August 1, 2001. Retrieved February 19, 2017 – via Yahoo.com.
  94. ^ Stephany Nunneley (August 5, 2010). "Blog Archive » Activision Blizzard Q2 financials: Net revenue comes in at $967 million". VG247. Archived from the original on October 4, 2010. Retrieved September 15, 2010.
  95. ^ Thang, Jimmy (January 15, 2009). "Best-selling PC Games of 2008". IGN. Archived from the original on June 13, 2011. Retrieved September 15, 2010.
  96. ^ Magrino, Tom (July 28, 2010). "Analysts bullish on Starcraft II sales". GameSpot. Archived from the original on September 10, 2011. Retrieved September 11, 2010.
Kembali kehalaman sebelumnya